February 17, 2018 CuttingEdgeTech

Bandai Namco’s upcoming action RPG Code Vein will indeed feature multiplayer support. The studio shared the news on Twitter, noting, “you can explore the world of Vein with other players and you can send a request in an area that you need help in.” Accompanying the post are a few new screenshots, which you can check out in the gallery below: Until now, Bandai Namco has remained tight-lipped as to whether or not the game would have multiplayer. When we asked the studio about the possibility of multiplayer as part of our IGN First Code Vein coverage last year, we were told…

February 16, 2018 CuttingEdgeTech

Within my first hour of playing Kingdom Come: Deliverance, I was beaten up by the town drunk. By the end of the almost 70 hours I spent with it, I was sizing up a trio of bandits with a smirk on my real-life face, knowing even together they were no match for my steel and the extensive training I’d received under some of the toughest knights in this beautifully recreated medieval land. This wasn’t merely a change in stats and equipment. Without a single spell or magic sword, Kingdom Come gave me the abundantly satisfying feeling of transforming from doe-eyed…

February 16, 2018 CuttingEdgeTech

DOWNLOAD UNLOCKED 333 (Audio version) Rare Studio Head Craig Duncan joins our Xbox crew for an hour of Sea of Thieves talk. We discuss beta weirdness, Easter eggs, beta lessons, what post-launch might look like, and much more! Oh, and Unlocked now has its own snazzy new homepage! Bookmark this: go.ign.com/unlocked And we’ve got our own YouTube channel too! Subscribe here: youtube.com/ignunlocked DOWNLOAD UNLOCKED 333 (Audio version) Continue reading…Powered by WPeMatico

February 16, 2018 CuttingEdgeTech

The Analogue NT does one thing really well: It allows you to play actual Super Nintendo games – not ROMS – on a modern television. Sure, with the right adapters you could probably hook up your beloved, beat-up SNES to your current HDTV, but colors wash out, strange bars appear at the edges, ugly lines mess up the picture, and games just don’t look how you remember them. The Super Nt doesn’t make games look exactly like you remember them either. But with an HDMI port, clever engineering, and presumably some sort of blood magic, the Super Nt renders games…

February 16, 2018 CuttingEdgeTech

The System Shock remaster is on hiatus, and the team is reassessing the best path forward in development. Nightdive Studios’ CEO and founder Stephen Kick made the announcement on the game’s Kickstarter page, assuring fans the game has not been cancelled, merely postponed, to give the team time to “return to vision” of the game. In the hiatus announcement, Kick said during development, due in part to changing game engines from Unity to Unreal, and the team’s subsequent ability and desire to ” more,” the team strayed “from the core concepts of the original title.” The team went through changes, and the…

February 16, 2018 CuttingEdgeTech

How about that Nintendo Labo, huh? Video games built around cardboard! What a nutty idea! Or… is it? In truth, Labo fits perfectly into Nintendo’s lengthy history of creating interesting play experiences with low-cost materials. The company has been spinning fun out of mundane, unexpected objects for half a century, ever since the late Gunpei Yokoi got bored on assembly line duty and invented the company’s first-ever hit toy (the Ultra Hand) for his own amusement. Yokoi’s legacy lives on in Labo. He once described his core philosophy as a toy and game maker as “lateral thinking with seasoned technology”—that…

February 16, 2018 CuttingEdgeTech

One of the biggest questions going into Ubisoft’s next entry of the Far Cry series is just what exactly is changing in Far Cry 5. It’s a fair question, and while Far Cry 5 will definitely be familiar to those who’ve come to know the series, there are quite a few new elements that modify the core gameplay. As part of our deep dive into Far Cry 5, I got to go roughly 15 hours of hands-on gameplay with the impressively sprawling slice of Montana, and I took note of a few big changes and several smaller ones that expand…