September 14, 2018 CuttingEdgeTech

The next Shadowverse set – Omen of the Ten – is launching at the end of September and I’m hugely excited. Why? Because the overall theme is quite dark and twisted, and it feels like developer Cygames is having heaps of fun with the gameplay concepts that come along with it. Omen of the Ten, you see, refers to ten characters – each a legendary card in the set – each of which has a unique theme, often tied to their Omen number. The Omen of One, Mjerrabaine, for instance, is Shadowverse’s first card to promote singleton decks – i.e….

September 14, 2018 CuttingEdgeTech

You and millions of others around the world already know how it goes: in PlayerUnknown’s Battlegrounds (AKA PUBG) up to 100 players skydive down to one of three distinct islands, scavenge for gear, and race against an ever-closing circle to kill each other (with no respawns) until there’s just one left standing. PUBG is the game that kicked off the battle royale craze with its great, semi-realistic style of gameplay, and now that the Xbox One version is final and performs well, its excellent balance really shines through. With the 1.0 update that arrived last week, PUBG on Xbox One…

September 14, 2018 CuttingEdgeTech

After spending time with NHL 19, exploring its different modes and customization options, I think it might be my favorite hockey game. Scratch that — I think NHL 19 is one of my favorite sports games, period. It uses the same animation engine as Madden and FIFA, has excellent presentation and atmosphere, and the players look like who they’re supposed to look like. Part of NHL 19’s appeal is its accessibility. You don’t need to keep up with every iteration of the series to immediately jump in and have a good time. One of the first things it asks you…

September 14, 2018 CuttingEdgeTech

Maybe one of the biggest and most surprising announcements from this week’s September Nintendo Direct was the highly-anticipated reveal of a new Animal Crossing for Nintendo Switch, which followed a sly fake-out involving another exciting Smash reveal. The announcement didn’t let on any details about the new Animal Crossing – except that it’s coming in 2019 – so we gathered some of IGN’s biggest Animal Crossing fans to dive into what we’d like to see the most. Continue reading…Powered by WPeMatico

September 14, 2018 CuttingEdgeTech

It looks like some games may be exempt from paying the Nintendo Switch Online membership fee to participate in online play. On Nintendo’s support pages, it appears not all games will need players to pay the yearly $20 fee. The only game mentioned specifically was the popular battle royale title Fortnite, though it seems other games could be exempt as well. Nintendo also states that titles that do require the membership for online play will be identified in the Nintendo eShop beginning September 18. The page states: “Beginning September 18, 2018, a Nintendo Switch Online membership is required to participate in…

September 14, 2018 CuttingEdgeTech

Insomniac’s Spider-Man game does a great job of putting players in the web-swinging shoes of Peter Parker as he swings through the skyscrapers of Manhattan. It doesn’t hurt that players are always dressed for the part. Spider-Man features 28 costume choices, most of which are based directly on iconic Spider-Man comics and movies from years past. Check out our slideshow or scroll down to get a closer look at every single costume in the game and learn more about their history and ties to the comics. The Advanced Suit Continue reading…Powered by WPeMatico

September 14, 2018 CuttingEdgeTech

Marvel’s Spider-Man has only been available on PS4 for a week, but that hasn’t stopped many players from looking ahead to the webhead’s future on PlayStation. Speaking to IGN during our IGN Beyond Spider-Man PS4 spoilercast, as seen in the clip above, Insomniac Games’ Bryan Intihar, creative director on Spider-Man, couldn’t of course confirm any sort of full sequel in the works, but did explain that the development team intended to leave players of the original with some lingering questions. “We wanted to have questions people may talk about and debate what the future could hold,” Inithar said during the…

September 14, 2018 CuttingEdgeTech

Ratchet and Clank didn’t start out as the Lombax/robot pair we’ve come to know and love. In this month’s episode of IGN Unfiltered, Ryan McCaffrey sat down with Insomniac CEO Ted Price and discussed the origins of one of the studio’s most iconic franchises, Ratchet and Clank. “Ratchet and Clank was sort of a ‘Hail Mary’ for us,” Price said, who went on to explain the studio’s mindset, post-Spyro. “We loved Spyro,” Price said, but in order to engage with the studio’s growing audience, Insomniac wanted to create “something that was a little more mature.” The studio began working on a…

September 14, 2018 CuttingEdgeTech

I vividly remember the disappointment I felt when I bought a PS1 lightgun for Time Crisis and it didn’t recoil after I pulled the trigger. It quickly became clear that, aside from the thrills of seeing the game on a big screen or gleefully wasting all my dad’s spare change, something about that plasticky kickback alone made the arcade version feel special – so much so that I continued scraping together pound coins to play the cabinet version while my copy at home was slowly entombed in dust. Over the course of three sets it’s become clear to me that…