December 9, 2017 CuttingEdgeTech

At MechCon tonight, developer Piranha Games announced that MechWarrior 5: Mercenaries will release in December 2018. It was also announced that the game will have full mod support integrated with the Steam Workshop and up to four-player co-op. It’s been 17 years since MechWarrior 4, making this one hotly anticipated. Piranha told us that MechWarrior Online fans have been waiting for a campaign experience, and that they want this game to fill that role. In the campaign, you will take command of a mercenary crew, picking randomized missions across different planets while also following a main quest line as you…

December 9, 2017 CuttingEdgeTech

During today’s The Last of Us, Part II panel at PSX 2017 moderated by Hannah Hart, director and writer Neil Druckmann, along with co-writer Halley Gross, as well as Ashley Johnson, Troy Baker, and several other members of the voice cast, discussed Naughty Dog’s highly anticipated sequel. Baker and Johnson kicked off the panel with a musical performance, which you can watch below: Speaking to the game’s story and whether or not Joel or Ellie might die, Druckmann teased “no one is safe, not even .” He said, like Uncharted 4, they wanted to raise the stakes for The Last of…

December 9, 2017 CuttingEdgeTech

After releasing an eerie 30 second teaser during Thursday night’s Video Game Awards, FromSoftware quickly drummed up fan speculation as to what their next game might be. While Hidetaka Miyazaki, President of From and all around Souls guru, has stated multiple times that he’s uninterested in revisiting the Souls series for the time being, that doesn’t necessarily rule it out entirely. Here are our best guesses as to what “Shadows Die Twice.” might actually be pointing to. CHECK OUT THE TEASER ABOVE BEFORE MOVING ON. Remember Shadow Tower? Of course you don’t. That’s because Shadow Tower is the deepest of…

December 9, 2017 CuttingEdgeTech

Today at PSX 2017, Sucker Punch discussed its upcoming PlayStation 4 game Ghost of Tsushima. During a panel, hosted by IGN’s Brian Altano, creative director Nate Fox, along with art director Jason Connell, animation director Billy Harper, and associate producer Ryuhei Katami shed light on the creation of the stunning reveal trailer that was shown in October at Paris Games Week. Harper said he thinks the biggest challenge in crafting the trailer was “trying to find the voice of each character,” noting “one of the largest characters is the world.” Katami noted that they had a team in Japan who helped to make sure the trailer’s…

December 9, 2017 CuttingEdgeTech

As part of the game’s re-reveal ahead of a 2018 release, Media Molecule has offered some details about Dreams’ main story mode, its creation tools, and the social aspects including in the creation-focused game. Media Molecule’s Alex Evans, Siobhan Reddy, and Mark Healey joined Double Fine’s Tim Schafer on stage during PSX 2017 to explain what exactly players can expect from the narrative in a game so focused on user-generated content. Dreams will feature three intertwined stories, which gave the developers the ability to explore different genres and gameplay ideas rather than sticking to just one. The story will focus…

December 9, 2017 CuttingEdgeTech

The upcoming Shadow of the Colossus PS4 remake from Bluepoint Games is getting a collector’s edition. As detailed on PlayStation Blog, the Shadow of the Colossus Special Edition is priced at $49.99 USD. Along with the base game, the collector’s edition comes with a steelbook collector’s case with an outer sleeve, artist postcards, a printed manual, a physical world map, and Colossi stickers. Shadow of the Colossus’ special editionContinue reading…Powered by WPeMatico

December 9, 2017 CuttingEdgeTech

The new Death Stranding trailer may have left you more confused than you were before about the upcoming game from Kojima Productions, but there are actually a lot of interesting details to dig into. Some shed more light on the state of the world Hideo Kojima has created, while others may hint at possible gameplay elements. Let’s dive in. The first thing we see is a patch of vegetation rapidly growing and dying, as Norman Reedus’ character — who we later learn is named Sam — explains the course of the world. He mentions an explosion which gave birth to…

December 9, 2017 CuttingEdgeTech

The Legend of Zelda: Breath of the Wild features nods to many classic Zelda games, but one fan-favorite item is noticeably absent: the hookshot. While the developers of Breath of the Wild have spoken briefly about the hookshot’s absence in the past, we sat down with them in an interview following The Game Awards to ask exactly why it didn’t make the cut. “We did consider using to climb, and then you’d parasail down,” series producer Eiji Aonuma told IGN. “But initially when we had the hookshot , it was always that you target something, and that was a game…