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Doom Eternal Won’t Have ‘Traditional’ Deathmatch Multiplayer

Posted on June 21, 2019

Doom Eternal won’t have traditional (deathmatch) multiplayer. Its offerings are strictly the 2 v 1 Battlemode announced at Bethesda’s E3 conference; but by all accounts, this is a very good thing. “No…

Borderlands 3 Isn’t Trying to Be Anything It’s Not

Posted on June 21, 2019

Borderlands may have been one of the original loot shooters, but it’s a more crowded market now. While series like Destiny and The Division have cropped up and injected the genre with…

Hollow Knight: Silksong Is like Hollow Knight with the Speed Cranked up to 11

Posted on June 21, 2019

I was extremely excited to play Hollow Knight: Silksong in the Nintendo Booth at E3 2019, and what I found there was a sequel to one of my favorite games that simultaneously…

How Marvel’s Avengers Character Customization Works: Skills, Gear and Cosmetics

Posted on June 21, 2019

During E3 2019, IGN met with Marvel’s Avengers developers Crystal Dynamics to learn how character customization will work in the upcoming game. During the interview, IGN’s Joshua Yehl sat down with lead…

How to Get More Spell Energy in Harry Potter: Wizards Unite

Posted on June 21, 2019

Harry Potter: Wizards Unite is all about casting spells and that requires spell energy. Here’s how you make sure you’re always ready to wield your wand by managing and getting more spell…

Nintendo Says It Will Not Release a Game Before It’s Ready

Posted on June 21, 2019

As the development community continues to question practices that contribute to a normalized culture of crunch, many studios and individual developers have been reflecting on the conversation, trying to find ways to…

Marvel’s Avengers Is Crystal Dynamics’ Largest Game in History

Posted on June 21, 2019

In an interview with GamesIndustry.biz, studio head at Crystal Dynamics, Scott Amos, shared how much they have expanded for Marvel’s Avengers following the Tomb Raider trilogy. “From our side, it’s the biggest…

Anthem Is ‘Not Working Very Well’ Admits EA CEO

Posted on June 21, 2019

EA CEO Andrew Wilson has admitted that Anthem’s ambition to bring together story-focused gaming and looter-shooter mechanics is “not working very well”, but he vows that the publisher will stand by both…

Crash Team Racing Nitro-Fueled Review

Posted on June 21, 2019

Twenty years ago, Naughty Dog’s Crash Team Racing made a name for itself as “the other good kart racer.” And to this day its dynamic courses, flavorful lore, challenging-yet-clear power-sliding mechanic, and…

Link’s Awakening Switch: I Stole From a Shop and Was Murdered

Posted on June 20, 2019

After playing over 30 minutes of The Legend of Zelda: Link’s Awakening Remastered for Nintendo Switch I learned three main things: The combat feels great, old-school Zelda puzzles are still fun (and…

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