October 30, 2018 CuttingEdgeTech

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October 30, 2018 CuttingEdgeTech

It appears that the High Dynamic Range (HDR) implementation in Red Dead Redemption 2 may not be true HDR. According to Eurogamer, the video output of all versions of the game is derived from a Standard Dynamic Range (SDR) image, and therefore is not rendered in high dynamic range. Generally speaking, an SDR image doesn’t offer nearly as much contrast, color range or luminance as an HDR image, and Eurogamer claims that all of the limitations present in SDR are simply packaged in what the game is presenting as HDR. Ultimately, Eurogamer says using HDR at recommended settings produces an image…

October 30, 2018 CuttingEdgeTech

Make sure your apps and games take advantage of the new iPad Pro to deliver faster, more responsive experiences like never before. The new all-screen design goes from edge to edge. Face ID works seamlessly in portrait or landscape. The new A12X Bionic chip outperforms the vast majority of portable PCs, runs pro apps, and enables stunning augmented reality experiences. And with support for accessories like the second-generation Apple Pencil and Smart Keyboard Folio, iPad Pro represents the biggest change to iPad ever.Learn about updating your iPad appsWatch the new videosPowered by WPeMatico

October 30, 2018 CuttingEdgeTech

In this episode of the Full Nerd, Gordon Mah Ung and Adam Patrick Murray are joined by Intel storage chief Bill Leszinske to discuss all things about data drives.What’s up with Optane now that Intel and Micron’s joint development has ended? Why does Intel call it a “system accelerator” rather than a caching solution? Why haven’t U.2 drives or SATA Express taken off? When will hard drives die for good? We discuss all that and more, also indulging in some nostalgia before Bill wraps things up with predictions of what to expect from storage technology in the years to come.To read this article…

October 30, 2018 CuttingEdgeTech

Note: This article was originally published on July 21, 2018 during San Diego Comic-Con, but in light of recent news that Castlevania producer Adi Shankar may be making a Legend of Zelda TV series, we’ve repromoted it to highlight another filmmaker’s take on the idea. Speaking on IGN’s Comic-Con live show about his upcoming Metal Gear Solid movie, we asked director Jordan Vogt-Roberts for his take on how he would make a Zelda movie if he had the opportunity. “The thing about Zelda is Zelda is not Lord of the Rings, right? You cannot forget how quirky and bizarre Zelda…

October 30, 2018 CuttingEdgeTech

Breach is a potent mixture of the last decade of game design. Like something engineered in an off-the-grid laboratory, its a multi-headed creation spliced together with DNA from hack-and-slash action games, hero shooters, MOBAs, and MMOs. It’s currently growing and coming into its own, boiling down that blend into a jump-in-and-play experience of quick 15-minute solo, cooperative, or competitive matches. After getting hands-on with a healthy section of the technical alpha, what surprises me most about Breach is how well that insane-sounding concoction works. You pick a class – complete with its own basic attacks, skill shots, and abilities –…

October 30, 2018 CuttingEdgeTech

Undertale’s creator Toby Fox is mysteriously teasing something, and whatever it is may be revealed tomorrow. Toby Fox tweeted out, saying it’s “really important” for those who completed Undertale to check the official Undertale Twitter account in 24 hours from when he posted the tweet early this morning. He says he wants to make something new using fan feedback, and a Windows PC or MacOSX PC is needed for whatever he has planned. For those who completed UNDERTALE it’s really important that you check @UNDERTALE 24 hours from now. Continue reading…Powered by WPeMatico