I’m having flashbacks. A little over two years ago now I wrote a review for The Crew, Ubisoft’s racing-game-slash-MMO hybrid, a game that touted all of America as its map. And it made good on that promise—I spent a long time just admiring the scenery contained therein.
That’s about all I admired though, because it was a pretty damn mediocre racing game.
And here we are again, with The Crew 2. Another game with an identity crisis, of sorts. Another game where the map is the biggest draw—and it’s a fantastic draw, let me say that up front. I just wish literally anything else about it were interesting.
Drawing lines on the map
No game captures America the way The Crew 2 does. Or at least, no other game captures this very specific, vehicle-centric America.
Powered by WPeMatico