March 15, 2019 CuttingEdgeTech 0Comment

We don’t usually make a huge deal about the annual Game Developers Conference. Sure, we cover it. Why not? It’s right down the street from our office in San Francisco, and in past years we’ve gotten some big stories out of it. It’s where Microsoft gave us the first details on DirectX 12, back in 2014—a move that’s just now starting to come to fruition. It’s also where Epic made Unreal Engine free for developers. It’s where real-time ray tracing became, well, real. And who could forget the mythological Atari VCS, a console we “saw” at GDC 2018 but still have yet to see in any working form.

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