Fallout 4 VR makes a terrible first impression.
Boot it up and it’s immediately clear it wasn’t built for VR first and foremost. The main menu does that thing where it’s just the original 2D menu projected in empty space. The “War never changes…” intro does the same. Then when you get into the actual game, you see a rudimentary version of the character creation sequence where you’re standing in front of a mirror—and if you step backwards, you can just walk straight through the wall.
This “Oh, someone didn’t even think of this or at least didn’t come up with a way to solve it” rough-around-the-edges aspect does not bode well. It continued, too. As I dove further into the game, I kept finding other aspects that annoyed me, that demonstrated Fallout 4 was never built with VR in mind—awkward controls, a terrible teleport system, objects that don’t react the way you’d expect in VR.
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