I’ve never really thought about parking lots, and that’s a problem. I mean, who does? I’m sure it’s someone’s job to design parking lots—to optimize the space to fit as many cars as possible, to pick out those tiny saplings that one day will shade the lucky few who get to park underneath, to decide whether the spaces will run parallel or diagonal. It’s not my job though, and now I’m at a loss. I’ve spent the last half-hour in Cities: Skylines trying to plan out a parking lot for a combination PetSmart-Trader Joes-Office Max-Wells Fargo, and it’s not going great.
I’m fascinated though. By suburbs.
That’s the latest evolution in my love affair with Cities: Skylines. Suburbs are so boring, so sterile, but that in itself is a challenge. Trying to recreate those generic strips of American big-box retail, the dumpsters and shopping carts and the inevitable fast food restaurant out front, requires an entirely different set of skills from the flashy bright-lights-big-city layouts I’m used to attempting.
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