After years of drip-fed glimpses into Rare’s cooperative shared-world pirate fantasy, the time to round up a crew and set sail on this persistent sea is finally upon us. Until today, our entire experience with Sea of Thieves has come from the extensive beta tests leading up to launch. And then, as if by magic, the servers sprang to life a day early. So, now that we’re in the world, this review in progress will unfold over the next week with regular updates, but to kick things off, here’s what I think so far.
It’s not hard to see Rare’s deft use of Unreal Engine 4 to bring this colorful pirate sea to life. Sea of Thieves’ gorgeous lighting explodes across the sky at sunrise and sunset, and pops life into what’s some of the best looking water I’ve ever seen in a game. But the impressive technical aspects of Sea of Thieves’ style work in harmony with the cartoon-ish style of its pirate characters, ships, and island outposts to create a lighthearted environment that both dazzles and amuses, like a gorgeously illustrated storybook.
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