The “Survive” in the title of Metal Gear Survive is a lot more literal than the first glimpses of gameplay might’ve made it seem. This is, first and foremost, a survival game, with unforgiving thirst and hunger systems that deplete by the second. On the other hand, the “Metal Gear” part of the title is much less literal. This is an action-first, crafting-driven adventure that, based on our three hours of hands-on time, has almost nothing but environments in common with previous games in the series, for better or for worse.
We dropped into the game’s seemingly expansive open world right after a series of somewhat uninspiring story cutscenes, and were immediately introduced to Survive’s version of Mother Base. It’s a fairly bleak but customizable base setup that initially has stations for crafting gear, weapons, and medicine, plus a fireplace for cooking raw meat so it becomes edible. There’s also a station specifically dedicated to leveling up, and all of these are explained by two off-screen robots that speak infuriatingly slowly.
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