If only the survivors of a zombie epidemic ate less, you know? Here I am, just trying to scope out a local art store for a—let me check my list real quick—a vinyl record player, the most essential of post-apocalyptic goods, and meanwhile all the people at my base are complaining about starving.
Come on people, I’m trying to feed our souls here. This is State of Decay 2, and you’re not living if you don’t have a bit of music to keep you company.
The real walking dead
I played State of Decay 2 ($30 preorder on the Microsoft Store) for around four hours recently, some solo, some co-op. It felt, and I know this sounds weird, delightfully retro. “Funny how fast trends shift,” I thought to myself. The original State of Decay released in 2013 at the start of the survival era, when DayZ was just barely an early access game and all its various imitators were still emerging. Now, five years later and with an incoming State of Decay sequel, DayZ is…still somehow an early access game. Hm.
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