“Games as a Service” has become a buzzword in recent months, especially in the wake of November’s Star Wars Battlefront II lootbox controversy. The lootbox association has also tainted the term, tying it inextricably to what’s at best seen as a “necessary evil” in the industry.
But the basic idea behind Games as a Service is a net positive in theory: The games you like get expanded upon after release. Not just one big expansion or a handful of smaller DLCs, but near-constant support for years at a time. It’s what people liked about MMOs, but for all genres—the silver lining to this digital future, with its Day One patches and all the other stuff players like to grumble about.
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