“Everything is different. Try not to dwell on it.”
These are some of the first words that Kratos says to his son, Atreus, in the opening moments of God of War, and while he’s referring to the ever-changing Norse world of Midgard, the developers at Sony Santa Monica could just as easily have been speaking about the franchise.
Kratos, a one-note combustion engine of rage in the original God of War trilogy, has grown up and become a father who’s terrified that he’ll pass his anger on to his son. He can still tear his enemies literally in half – we did that quite a bit in our three hours of hands-on time with the game – but there’s a difference here, an emotional depth and true sense of purpose that was missing from his time scaling Mount Olympus.
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