I really like Call of Duty: Modern Warfare’s 2v2 Gunfight multiplayer mode, and I wasn’t alone. All of my fellow media members hooted and hollered as we played, with everyone getting up to watch the other matches as theirs came to an end. It seems like wonderful counterprogramming to the epic matches of battle royales like Call of Duty: Blackout and Apex Legends. Yes, the battle royales are great and they have their place, but those are like a sit-down meal at a restaurant, whereas Gunfight hits the spot like a tasty, get-it-in-my-mouth burger at a late-night drive-thru.
Gunfight matches are set in a very small, custom maps – small enough that you can see at least one person from the other team when the round starts, if the three maps I tried (“King,” the warehouse interior; “Pine,” a forested space; and “Stack,” a desert container yard) are anything to go by. And because Modern Warfare brings the series back to its shorter TTK roots, it usually only takes a couple of shots to bring down an opponent. Combined with the 40-second round timer, rounds are extremely quick. To force campers into the action, a flag spawns in the center of the map when the clock hits 0:00, and if you can get in there and defend it for three seconds, your team gets a point. If the standoff remains, whichever team has the most health wins. Health doesn’t regenerate in Gunfight. First team to six points wins.
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