The Legend of Zelda: Breath of the Wild features nods to many classic Zelda games, but one fan-favorite item is noticeably absent: the hookshot. While the developers of Breath of the Wild have spoken briefly about the hookshot’s absence in the past, we sat down with them in an interview following The Game Awards to ask exactly why it didn’t make the cut.
“We did consider using
to climb, and then you’d parasail down,” series producer Eiji Aonuma told IGN. “But initially when we had the hookshot
, it was always that you target something, and that was a game mechanic of itself. But that kind of defeated the purpose of what we wanted to accomplish in Breath of the Wild. With the hookshot, we always had to give it towards the end of the game, or else players could just go anywhere. But in this game, you could do that by climbing and parasailing.”
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