There’s something distinct about the way the original Call of Duty and its first sequel captured the relentless chaos of war and distilled it down to reflex-based twitch shooting. Battalion 1944, for better and for worse, is pretty much exactly that.
I think I lasted maybe 10 seconds into my first match before getting headshot from across the map by someone I couldn’t see. Many of the battlegrounds feature long stretches of open space or tight corners that open up into tiny arena bunkers and courtyards. Even the forest-based maps included spots with no trees specifically to foster lining up the best shot. The layouts being designed this way certainly encourage a healthy amount of gunfire, but they sometimes funnel people towards each other so quickly I barely had time to breathe before I was waiting to respawn again.
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