Ash of Gods, an upcoming turn-based tactical RPG from Aurum Dust, clearly wears its inspiration on its sleeve. Scrolling past screenshots it’s perfectly natural to think it’s a spinoff or sequel to The Banner Saga, but it’s actually got nothing to do with Stoic Studio’s viking adventure. In fact, Ash of Gods’ dark and desperate medieval world has more in common with the Dark Ages than any other era.
I recently got my hands on a brief hour-long demo build and played through the tutorial, two more fights, and a handful of dialog scenes and choice-driven area exploration. It’s hard to really pin a specific genre to Ash of Gods due to how nuanced its systems can be.
At the start of my demo I learn of an ancient war between a group of immortals and a strange, powerful group of beastly enemies. At the climax of the battle most of the human-looking characters begin to glow and sacrifice themselves – turning to stone – to banish the evil forces. The game picks up 2,000 years later, with you controlling one of the immortals that was wounded in the fight and never sacrificed himself.
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